Mech (Rigged, animated, with Unreal Project)
Film/TV , Gamedev

This project features a fully rigged and animated mech, which has been optimized for use in Unreal Engine. It includes a series of baked animation clips—such as walk cycles, idle poses, and more—ready for use in gameplay scenarios or further artistic development.

In the download, you will find a baked-out rigged character and a sample Unreal Engine scene showcasing the mech with its animations already integrated are included. APEX rig, ragdoll, animations and Unreal setup by Henry Dean and Mihnea Stoica. Mech design by Vang Cki, and quadremeshed, UV'd and textured by Daniel Siriste.

(3 responses)

COMMENTS

  • LukaD 17 hours, 14 minutes ago  | 

    Scene is strangely not displaying any geo when opened.



    Warning:

    /obj/render/SPIDER_REST:

    Skipping unrecognized parameter "enable_uintattribs".
    Skipping unrecognized parameter "uintattribs".
    Skipping unrecognized parameter "enable_uint64attribs".
    Skipping unrecognized parameter "uint64attribs".


    /obj/render/SPIDER_ANIM:

    Skipping unrecognized parameter "enable_uintattribs".
    Skipping unrecognized parameter "uintattribs".
    Skipping unrecognized parameter "enable_uint64attribs".
    Skipping unrecognized parameter "uint64attribs".


    /obj/render/ground:

    Skipping unrecognized parameter "enable_uintattribs".
    Skipping unrecognized parameter "uintattribs".
    Skipping unrecognized parameter "enable_uint64attribs".
    Skipping unrecognized parameter "uint64attribs".


    /obj/render/SPIDER_CONTROLS:

    Skipping unrecognized parameter "enable_uintattribs".
    Skipping unrecognized parameter "uintattribs".
    Skipping unrecognized parameter "enable_uint64attribs".
    Skipping unrecognized parameter "uint64attribs".


    /tasks/topnet1/localscheduler:

    Skipping unrecognized parameter "uselogfilename".
    Skipping unrecognized parameter "logfilename".

  • cwrenniks 2 hours, 27 minutes ago  | 

    Be sure to change from "Manual Update" to "Auto Update" in the bottom right of your Houdini viewport.

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